Beginning C++ Game Programming: Learn C++ from scratch by building fun games
With the third edition of Beginning C++ Game Programming, you can turn that dream into reality!
Beginning C++ Game Programming: Learn C++ from scratch by building fun games
Numéro d'article: 92610220

Beginning C++ Game Programming: Learn C++ from scratch by building fun games

Numéro d'article: 92610220

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Ce qui se démarque

Hands-On Learning
Engage with interactive projects that teach C++ fundamentals through game development, making learning enjoyable and practical for beginners.
Updated Content
The third edition includes the latest C++ features and best practices, ensuring learners acquire relevant and current programming knowledge for modern game development.
Comprehensive Guidance
Offers step-by-step instructions from basic concepts to advanced topics, catering to absolute beginners while enhancing their programming skills in a fun context.

Détails du produit

Shop Beginning C++ Game Programming: Learn C++ from scratch by building fun games online at a best price in Saint Pierre and Miquelon. 1835081746
  • Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling seriesGet With Your Book: PDF Copy, AI Assistant, and Next-Gen Reader FreeKey FeaturesCreate fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner gameDiscover tips to expand your finished games by thinking critically, technically, and creativelyBook DescriptionAlways dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You'll get a fun introduction to game programming by building four fully playable games of increasing complexity. You'll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you'll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch.What you will learnSet up your game project in VS 2022 and explore C++ libraries such as SFMLBuild games in C++ from the ground up, including graphics, physics, and input handlingImplement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game soundImplement automatically spawning objects and AI to create rich and engaging experiencesLearn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgroundsScale and reuse your game code with modern game programming design patternsWho this book is forThis book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book usefulTable of ContentsWelcome to Beginning C++ Game Programming Third Edition!Variables, Operators & Decisions: Animating SpritesC++ Strings, SFML Time : Player Input & HUDLoops, Arrays, Switch, Enumerations & Functions: Implementing Game MechanicsCollisions, Sound & End Conditions: Making The Game PlayableObject Oriented Programming: Starting the Pong gameDynamic collision detection and physics: Finishing the Pong GameSFML Views: Starting the Zombie Shooter GameC++ References, Sprite sheets & Vertex ArraysPointers, Standard Template Library & Texture ManagementCollision Detection, Pickups & BulletsLayering Views & Implementing The HUD(N.B. Please use the Read Sample option to see further chapters)
Publisher Packt Publishing
Publication date May 31, 2024
Edition 3rd ed.
Language English
Print length 648 pages
ISBN-10 1835081746
ISBN-13 978-1835081747
Item Weight 2.45 pounds (1.11 kg)
Dimensions 7.5 x 1.49 x 9.25 inches (19.1 x 3.8 x 23.5 cm)

À qui est-ce destiné ?

Suitable For
  • Beginner Programmers

    Users with no prior programming experience looking to learn C++ through an engaging and practical approach.

  • Game Development Enthusiasts

    Aspiring game developers wanting to understand the basics of game programming while creating interactive projects.

  • Educators and Instructors

    Teachers seeking a comprehensive resource to teach C++ and game development concepts in their curriculum.

Not Suitable For
  • Advanced Programmers

    Experienced developers may find the content too basic and not challenging enough for their skill level.

DESCRIPTION DU PRODUIT

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C++ Editorial Review

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**** The *Beginning C++ Game Programming - Third Edition* is crafted for aspiring game developers and serves as an introductory text to C++ through the lens of game creation. Many readers have lauded the book for its hands-on approach, citing that the instructions are thorough and well-explained, providing insights not only on what code to write, but also on the reasoning behind it. This methodology allows learners to make personal modifications to projects, enabling them to understand the impact of their changes on functionality and performance. However, while the book's appeal is strong among beginners, several critiques have emerged. A significant point of contention lies in its focus on MS Visual Studio, which restricts Mac and Linux users and requires them to seek extra guidance for proper setup. Additionally, some reviewers feel that the book prioritizes rapid skills acquisition over deep understanding, labeling it as overly simplistic and potentially misleading for beginner programmers. This approach has created dissatisfaction among those hoping for a more comprehensive exploration of programming fundamentals. Moreover, readers have reported notable typographical errors and omissions in the example code, which could be detrimental for novices trying to follow along. These issues underscore the book's inConsistency and the potential frustration for learners who may struggle with incorrect or incomplete instructions. Overall, *Beginning C++ Game Programming* offers a conducive environment for budding game developers through its straightforward teaching methods, yet it also presents pitfalls that could confuse some learners. For novices in game programming looking to grasp the basics of C++, this book may still be beneficial, but caution is advised due to its shortcomings in clarity and depth. **

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Avantages

  • Comprehensive and clear instructions that explain the reasoning behind coding.
  • Engaging hands-on approach with opportunities for personal modification of code.
  • Ideal for beginners with no prior experience, yet still useful for individuals with some coding background.
  • Free PDF version provided with the purchase of the book.

Les inconvénients

  • Heavy focus on MS Visual Studio, leaving Mac and Linux users at a disadvantage.

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